
Celia Therone
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Posted - 2010.05.19 17:41:00 -
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Originally by: Mynxee How long have you been playing?
2 years
Quote: Have you ever been in low sec?
Quite a lot.
Quote: Do you run missions or complexes in low sec?
I have run a fair number of missions under the old probing mechanics, mostly level 2-3 (I was pretty noobish). I ran some level 4 Khanid missions trying to fix some rep under the new system and it became clear that it was trivial for pirates to shut me down.
I still run some of the easier complexes, do quite a lot of radar, magnetometric sites and some ladar.
Quote: If so, what is the appeal for you?
Part reward, part risk, part bloodymindedness.
Quote: If not, why not?
The current scan mechanics are far too loaded against the victim and the RSI d-scan mechanic is hideous, especially in systems with multiple heavily defended POS. Also once you're scanned out in a mission you're pretty much screwed until downtime (or the pirate logs off and you hope he didn't share the bookmark with his friends).
Quote: Are rewards in low sec in line with the risk?
It depends. Magnetometrics are a bit disappointing, Radar are decent but some of the drops could do with some looking at (for example check out how the price of encryption books has cratered). Drone complexes suck. I tend to think that rewards are a little on the low side for the risk.
Quote: Is the risk in low sec over-stated?
It depends on what you're doing. If you're just moving from a to b in a frigate then yes, or if you have multiple accounts with scouts. If you're trying to achieve a specific goal like complete minor serpentis annex in a domi then it's far, far too easy to get shut down. If you're shut down then you're not earning and, more importantly, not having fun. The pirate gets his satisfaction from stopping you even if he doesn't kill you.
Quote: Would education from savvy players about how to mitigate risk in low sec encourage folks who didn't just want to AFK L4's to operate there?
Maybe, I didn't see the lack of it as a big issue.
Quote: What is the number one change to low sec that would cause you to considering doing missions and complexes there?
First, add probes as an overview category to give us a less awful d-scan.
Honestly the whole combat probe system is broken and needs to be re-done from the bottom up. From getting a warpable hit on someone in one scan after dropping probes 15 au away (granted, depends on prior work with d-scanner and 'convenient' victim location) to un-probeable ships. There needs to be some cat and mouse in it.
It has to be a lot harder to shut someone down. Low sec missions with multiple gate locations perhaps? So if you are scanned down you still have a shot at finishing the mission at a different location? For example you have to defeat the pirates at 3 of these 5 locations rather than having 4 chained rooms.
Currently one pirate with a couple of guys he can call on if he finds a victim can pretty much shut down half a dozen systems or more to lone adventurers. Space should be big, it feels more like we're flying in a laundry cupboard.
Quote: Do you believe it is possible to make low sec changes that would allow both pirates and carebears to co-exist profitably without crippling either's play style to extinction? Why or why not?
Maybe. The tools aren't there for the bears though imho. Trader/industrialists don't have any choice but to sell to the guys that kill their ships. No way to mark up your stuff or embargo pirates. No decent bounty system. No way to donate pos guns to stations or gates.
Have the billboards display how many ships are within 50km of the other side of the gate. Be able to look through a station window before un-docking.
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